Post by Breanna Aeiryca on Nov 10, 2012 16:39:37 GMT -5
Name: Breanna Aeiryca
Aliases: The Maester, Anna, Mistress of the Fantastical Motorised Pumpkin Carver (a long story… a long, bloody story behind this one).
Age: She’s long forgotten, but she's about 164 years of age by now.
Race: Gnome
Gender: Female
Occupation/Class: Inventor, Tinker, Technopath, and also the founder of Wotsits and DooDaas, a tinkers’ guild.
Orientation: Heterosexual
Physical Description:
Breanna stands at a healthy 3’1, but a lack of sleep and years of missed meals have made her tired and scrawny. Inspiration can strike at any moment, and Breanna is always there to answer its call. Her hair – a tangled mane of pale blonde – is usually pulled back into a messy ponytail, a few wavy locks escaping to frame her face, and it is not unusual to find the odd tool or other random object tucked behind her ear for safe-keeping. Her eyes are a deep jade colour and, once, you might have said that they were inquisitive and curious, sparkling with an unquenchable thirst for knowledge. The sparkle has diminished now, unfortunately, and there is something decidedly off about the way she looks at people. Indeed, Breanna tends to give people the sort of look which roughly translates as ‘I wonder how well my Automatic Hair-Cutting Device would work on YOU’, so it’s safe to say she doesn’t hold many friends.
Her skin is pale from spending so long inside her workshop, although a few freckles are still visible on her cheeks, lending a strange youthfulness to her appearance. She likes to dress in greens and reds, though her clothes vary from day to day depending on whether she can be bothered to change them at all. However, a few necessities can always be found on her person. Her tool belt is just one of these, fashioned out of thick leather with a variety of pockets and openings for her to keep things, even if she’s likely to forget where they are anyway. Another must-have is her weatherworn, thick soled boots with metal caps, as it rather hurts when a wrench or some half built contraption falls on your feet. She also wears a small silver locket on a thin chain, and becomes furious if questioned about it. Add a few smudges of oil, and the look is complete.
Play-By: Adelaide Clemens
Personality Description:
To say that Breanna is temperamental is a bit like saying a bad tempered, fire breathing dragon is just a big lizard – she changes moods like the weather, but no matter how she feels the bull-headed determination that leaks into everything she does shines through. In a constant state of inspiration, it’s rare to see her apathetic or depressed, but even when it does happen she’s mightily determined to be that way. Stubborn, strong willed and a bit of a control freak, there’s little that can keep her from what she wants.
Her moods range from almost lucid (“This needs more work before I give it a whirl on that town.”) to hysterical (“FLY DAMN YOU!”) to chillingly calm and carefree (“Oh dear. His head fell off.”) with over a thousand variants throughout the spectrum, so one can never be very sure what to expect until it’s too late. She doesn’t often get angry – the closest she gets to anger is during one of her characteristic rants, and these are usually directed at objects rather than people. Breanna spends more time speaking to her contraptions than she does to guild members, so it’s no surprise that she finds holding a real conversation difficult.
Practically a sociopath and terribly intelligent, she’s one of those people you’d rather avoid, just in case, which makes leading a guild difficult. Luckily, the majority of those associated with Wotsits and DooDaas are equally as bonkers about technology as Breanna, so people at least have a common ground on which to speak to her. And when it comes to teaching things or fixing machines, if you get her on the right train of thought, you’ll have an enthusiastic and skilful tutor.
Alignment: Chaotic Neutral
History:
Born in late spring on the tiny island of Dallic, Breanna was an easily distracted child, drifting off on some cloud while there was work to be done. Although her tutors would say that she was undoubtedly very bright, there was just… something lacking, some passive disinterest in the ins and outs of everyday life that made it impossible for her to focus on anything for too long. That was, however, until she found the tiny piece of Lost Technology half buried in the dirt a few hundred yards from her home. While not particularly interesting, the little box she’d discovered held the key to unlocking her potential. Something had come to life in Breanna’s mind as she worked the little mechanisms; it was some kind of puzzle, she discovered. It didn’t take her long to solve it, the young tinker carrying it triumphantly back to her village, for once looking connected to the world around her.
And that was just the beginning. As she grew anything that appeared connected in any way with Lost Technology was quickly the subject of Breanna’s interest, and it wasn’t long before she was beyond tinkering, meandering her way into the world of inventions. But of course Lost Technology wasn’t particularly bountiful, and it was necessary to travel around in order to find something new or interesting. Not that she minded; if it meant that she got to continue doing what she loved, it wasn’t as though she could care where she was at the time.
By the age of twenty-three Breanna felt on top of the world; gathering fame as a supposed technological genius, the Gnome could tinker to her heart’s desire. And more than that, she had found love in the name of one Daerji Carabert, a tinker sharing in her intellect and her rather obscure sense of humour. She couldn’t be happier – but fate can snatch happiness from even the most intelligent and promising of souls, Breanna among them. It was the flood that had killed Daerji, she insisted afterwards. The fact that the roof of their lodge had caved in due to the storm, that it was pitch black or that they had been at the bottom of a steep ravine at the time were unfortunate circumstances, yes, but the flood had dealt the killing blow, sweeping Daerji from her grasp and out of her life forever. Breanna had thrown herself into things wholeheartedly even then, and her grief was no different.
She remembers little from this period. The grief was all consuming; a wave of emotion never before felt by the Gnome, and when she tries to think back on it things get hazy and nauseating, so she prefers not to dwell on it at all. Breanna does remember two things, however.
Firstly, she tried (and failed) to create a time machine. A mix of Lost Technology and conjuration magic, her original logic had been to literally conjure the past to the present with the aid of her tools, doubtlessly to try and return her lost love. It is at this point where she became the focused but rather unhinged creature she is today. And of course the time machine hadn’t worked; the only remaining evidence of its creation lies covered by a large white sheet in the labyrinth of her workshop.
The workshop is the other thing she remembers. Now the epicentre of her guild, it began as a tiny cave in the sprawling, snow-capped peaks of the Grand Mountain Range near Ulbrecht. This cave now stands as the entrance to the guild, while Breanna’s workshop resides deep in the bowels of the mountain, connected through a series of underground tunnels. She doesn’t even know how the guild thing happened. Once she had been alone up there, tinkering, inventing and occasionally testing out contraptions (some more, er, ambitious than others) on the mountainside and the neighbouring villages. But somewhere along the line people had begun to join her, their thirst for inventions equalling her own, and the guild had been born from there.
Likes: Tinkering and inventing, sunflowers, lime green and fire. She has some kind of an affinity for fire. Her favourite thing used to be the Mechanical Wood Chopper, and she got rather annoyed when those townspeople smashed it up after it decided it wanted to chop things other than wood. They said it was a monster, but she felt things like that had character.
Dislikes: The springtime, rain, onions, people, the word ‘no’.
Strengths/Weaknesses:
Strengths: Breanna’s stubbornness and focus is her biggest strength. When she gets it into her head to do something, little can stop her until the task is complete. She’s also pretty damn strong for someone so small after years of lifting heavy equipment and tools, and those steel capped boots can do some damage if you let her get too close.
Another of her assets is her incredible intelligence. Even if her personality makes her come off as eccentric and badly socialised, her technological genius is hard to deny. Focused and gifted, Breanna’s mind is a powerful tool. The guild, as well, can be considered a strength. Breanna might not particularly like the guild being there, but it offers an umbrella of protection for her. Some of her inventions occasionally get minds of their own and run rampant, causing minor (major) collateral damage, so she’s been in trouble with the law more than once. The guild, being so high up in the mountains, is difficult to locate anyway, and anyone who does find it would have to go through dedicated members and a maze of tunnels to find Breanna.
Weaknesses: Not exactly charismatic or even built for leadership, Breanna finds it hard to think or even function around too many clamouring voices. Which is generally why her inventions do the talking for her, but this makes the running of the guild problematic. She has accepted her role in that she will help the members however she can (when she feels like it), but for big decisions she’s not the best. It’s better to approach her one-on-one to get a coherent reply.
Her mood swings are another weakness; as stubborn as she may be, being energetic one second, cheerful the next and calm a second later doesn’t make for a very fun existence, and she runs out of energy quickly. She’s also very protective of the locket she wears around her neck – if you need to blackmail Breanna, aim for the locket. Getting it from her in the first place, however… well, good luck.
Then, of course, there is her height. Being a Gnome makes it difficult to get a decent offence when the only thing to intimidate is your opponent’s shins and abdomen. It's easy to take advantage of Breanna's height, especially when she sometimes forgets about it.
Weapons/Armor/Magic:
Anything that Breanna has ever invented can be immediately classed as a weapon, whatever its original purpose may have been and whether it’s beneficial or otherwise inclined. Other than her contraptions she doesn’t really carry any weapons around with her, but a smack with a wrench could be potentially lethal if she used enough force… As for armour, she doesn’t really care for that either. Her metal capped boots could be classed as some kind of protection, but that’s about it.
Magically, Breanna knows a little about Conjuration magic from all of the time she spent working on the time machine, although she probably isn’t even aware that she can do it. Which, in a way, makes her all the more dangerous for knowing it.
She is also very adept in technopathy; to Breanna machines are as alive as the people she tries to ignore. This makes anything mechanically minded an instant asset for her. If it’s broken, there’s a near guarantee that she can fix it.
RP Sample:
Aliases: The Maester, Anna, Mistress of the Fantastical Motorised Pumpkin Carver (a long story… a long, bloody story behind this one).
Age: She’s long forgotten, but she's about 164 years of age by now.
Race: Gnome
Gender: Female
Occupation/Class: Inventor, Tinker, Technopath, and also the founder of Wotsits and DooDaas, a tinkers’ guild.
Orientation: Heterosexual
Physical Description:
Breanna stands at a healthy 3’1, but a lack of sleep and years of missed meals have made her tired and scrawny. Inspiration can strike at any moment, and Breanna is always there to answer its call. Her hair – a tangled mane of pale blonde – is usually pulled back into a messy ponytail, a few wavy locks escaping to frame her face, and it is not unusual to find the odd tool or other random object tucked behind her ear for safe-keeping. Her eyes are a deep jade colour and, once, you might have said that they were inquisitive and curious, sparkling with an unquenchable thirst for knowledge. The sparkle has diminished now, unfortunately, and there is something decidedly off about the way she looks at people. Indeed, Breanna tends to give people the sort of look which roughly translates as ‘I wonder how well my Automatic Hair-Cutting Device would work on YOU’, so it’s safe to say she doesn’t hold many friends.
Her skin is pale from spending so long inside her workshop, although a few freckles are still visible on her cheeks, lending a strange youthfulness to her appearance. She likes to dress in greens and reds, though her clothes vary from day to day depending on whether she can be bothered to change them at all. However, a few necessities can always be found on her person. Her tool belt is just one of these, fashioned out of thick leather with a variety of pockets and openings for her to keep things, even if she’s likely to forget where they are anyway. Another must-have is her weatherworn, thick soled boots with metal caps, as it rather hurts when a wrench or some half built contraption falls on your feet. She also wears a small silver locket on a thin chain, and becomes furious if questioned about it. Add a few smudges of oil, and the look is complete.
Play-By: Adelaide Clemens
Personality Description:
To say that Breanna is temperamental is a bit like saying a bad tempered, fire breathing dragon is just a big lizard – she changes moods like the weather, but no matter how she feels the bull-headed determination that leaks into everything she does shines through. In a constant state of inspiration, it’s rare to see her apathetic or depressed, but even when it does happen she’s mightily determined to be that way. Stubborn, strong willed and a bit of a control freak, there’s little that can keep her from what she wants.
Her moods range from almost lucid (“This needs more work before I give it a whirl on that town.”) to hysterical (“FLY DAMN YOU!”) to chillingly calm and carefree (“Oh dear. His head fell off.”) with over a thousand variants throughout the spectrum, so one can never be very sure what to expect until it’s too late. She doesn’t often get angry – the closest she gets to anger is during one of her characteristic rants, and these are usually directed at objects rather than people. Breanna spends more time speaking to her contraptions than she does to guild members, so it’s no surprise that she finds holding a real conversation difficult.
Practically a sociopath and terribly intelligent, she’s one of those people you’d rather avoid, just in case, which makes leading a guild difficult. Luckily, the majority of those associated with Wotsits and DooDaas are equally as bonkers about technology as Breanna, so people at least have a common ground on which to speak to her. And when it comes to teaching things or fixing machines, if you get her on the right train of thought, you’ll have an enthusiastic and skilful tutor.
Alignment: Chaotic Neutral
History:
Born in late spring on the tiny island of Dallic, Breanna was an easily distracted child, drifting off on some cloud while there was work to be done. Although her tutors would say that she was undoubtedly very bright, there was just… something lacking, some passive disinterest in the ins and outs of everyday life that made it impossible for her to focus on anything for too long. That was, however, until she found the tiny piece of Lost Technology half buried in the dirt a few hundred yards from her home. While not particularly interesting, the little box she’d discovered held the key to unlocking her potential. Something had come to life in Breanna’s mind as she worked the little mechanisms; it was some kind of puzzle, she discovered. It didn’t take her long to solve it, the young tinker carrying it triumphantly back to her village, for once looking connected to the world around her.
And that was just the beginning. As she grew anything that appeared connected in any way with Lost Technology was quickly the subject of Breanna’s interest, and it wasn’t long before she was beyond tinkering, meandering her way into the world of inventions. But of course Lost Technology wasn’t particularly bountiful, and it was necessary to travel around in order to find something new or interesting. Not that she minded; if it meant that she got to continue doing what she loved, it wasn’t as though she could care where she was at the time.
By the age of twenty-three Breanna felt on top of the world; gathering fame as a supposed technological genius, the Gnome could tinker to her heart’s desire. And more than that, she had found love in the name of one Daerji Carabert, a tinker sharing in her intellect and her rather obscure sense of humour. She couldn’t be happier – but fate can snatch happiness from even the most intelligent and promising of souls, Breanna among them. It was the flood that had killed Daerji, she insisted afterwards. The fact that the roof of their lodge had caved in due to the storm, that it was pitch black or that they had been at the bottom of a steep ravine at the time were unfortunate circumstances, yes, but the flood had dealt the killing blow, sweeping Daerji from her grasp and out of her life forever. Breanna had thrown herself into things wholeheartedly even then, and her grief was no different.
She remembers little from this period. The grief was all consuming; a wave of emotion never before felt by the Gnome, and when she tries to think back on it things get hazy and nauseating, so she prefers not to dwell on it at all. Breanna does remember two things, however.
Firstly, she tried (and failed) to create a time machine. A mix of Lost Technology and conjuration magic, her original logic had been to literally conjure the past to the present with the aid of her tools, doubtlessly to try and return her lost love. It is at this point where she became the focused but rather unhinged creature she is today. And of course the time machine hadn’t worked; the only remaining evidence of its creation lies covered by a large white sheet in the labyrinth of her workshop.
The workshop is the other thing she remembers. Now the epicentre of her guild, it began as a tiny cave in the sprawling, snow-capped peaks of the Grand Mountain Range near Ulbrecht. This cave now stands as the entrance to the guild, while Breanna’s workshop resides deep in the bowels of the mountain, connected through a series of underground tunnels. She doesn’t even know how the guild thing happened. Once she had been alone up there, tinkering, inventing and occasionally testing out contraptions (some more, er, ambitious than others) on the mountainside and the neighbouring villages. But somewhere along the line people had begun to join her, their thirst for inventions equalling her own, and the guild had been born from there.
Likes: Tinkering and inventing, sunflowers, lime green and fire. She has some kind of an affinity for fire. Her favourite thing used to be the Mechanical Wood Chopper, and she got rather annoyed when those townspeople smashed it up after it decided it wanted to chop things other than wood. They said it was a monster, but she felt things like that had character.
Dislikes: The springtime, rain, onions, people, the word ‘no’.
Strengths/Weaknesses:
Strengths: Breanna’s stubbornness and focus is her biggest strength. When she gets it into her head to do something, little can stop her until the task is complete. She’s also pretty damn strong for someone so small after years of lifting heavy equipment and tools, and those steel capped boots can do some damage if you let her get too close.
Another of her assets is her incredible intelligence. Even if her personality makes her come off as eccentric and badly socialised, her technological genius is hard to deny. Focused and gifted, Breanna’s mind is a powerful tool. The guild, as well, can be considered a strength. Breanna might not particularly like the guild being there, but it offers an umbrella of protection for her. Some of her inventions occasionally get minds of their own and run rampant, causing minor (major) collateral damage, so she’s been in trouble with the law more than once. The guild, being so high up in the mountains, is difficult to locate anyway, and anyone who does find it would have to go through dedicated members and a maze of tunnels to find Breanna.
Weaknesses: Not exactly charismatic or even built for leadership, Breanna finds it hard to think or even function around too many clamouring voices. Which is generally why her inventions do the talking for her, but this makes the running of the guild problematic. She has accepted her role in that she will help the members however she can (when she feels like it), but for big decisions she’s not the best. It’s better to approach her one-on-one to get a coherent reply.
Her mood swings are another weakness; as stubborn as she may be, being energetic one second, cheerful the next and calm a second later doesn’t make for a very fun existence, and she runs out of energy quickly. She’s also very protective of the locket she wears around her neck – if you need to blackmail Breanna, aim for the locket. Getting it from her in the first place, however… well, good luck.
Then, of course, there is her height. Being a Gnome makes it difficult to get a decent offence when the only thing to intimidate is your opponent’s shins and abdomen. It's easy to take advantage of Breanna's height, especially when she sometimes forgets about it.
Weapons/Armor/Magic:
Anything that Breanna has ever invented can be immediately classed as a weapon, whatever its original purpose may have been and whether it’s beneficial or otherwise inclined. Other than her contraptions she doesn’t really carry any weapons around with her, but a smack with a wrench could be potentially lethal if she used enough force… As for armour, she doesn’t really care for that either. Her metal capped boots could be classed as some kind of protection, but that’s about it.
Magically, Breanna knows a little about Conjuration magic from all of the time she spent working on the time machine, although she probably isn’t even aware that she can do it. Which, in a way, makes her all the more dangerous for knowing it.
She is also very adept in technopathy; to Breanna machines are as alive as the people she tries to ignore. This makes anything mechanically minded an instant asset for her. If it’s broken, there’s a near guarantee that she can fix it.
RP Sample: