Post by »Kamui Syvil VII on Jun 15, 2007 11:50:27 GMT -5
Out of Character:
Name:
Kamui
Other characters:
Kuàixīng, Ndegwa
In Character:
Name:
Kamui Syvil VII
Aliases:
Sy (a shortening of his surname);
Syrus (a name created from the first syllable of his surname);
Kam (a shortening of his first name [pronounced like 'com', rather then 'cam']);
Orange Blitz (given to him for his signature orange hair, vest, and speed; this name is on most Avalan wanted posters or those written in Common);
Affe/Hund Teufel (The name on Märmosian wanted posters, translated as something along the lines of "Monkey/Dog Devil");
Daidaiiro Furousha ("Orange Vagrant"; the name on most Hagakarinese wanted posters);
Gywnt Mwnci ("Wind Monkey"; a name given to him by the Elves of Eria when he provided none of his own during the 4th Erian-Nroh War);
Cyfnos Lladdwr ("Drow Slayer"; also given to him by the Elves of Eria during the 4th Erian-Nroh War);
Elgluth d'Nroh ("Scourge of Nroh"; a name given to him by the Drow of Nroh during the 4th Erian-Nroh War);
Ogglin d'Lolth ("Enemy of Lloth"; also given to him by the Drow of Nroh during the 4th Erian-Nroh War, for the assassination of several Priestesses of Lolth and the Matron Mother of House Undorroth)
Age:
250 (appears no older than a human in their early or mid 20s)
Race:
1/2 Human, 1/2 Demon (of both Monkey and Dog Demon descent)
Gender:
Male
Occupation/Class:
Vagrant/Outlaw
Orientation:
Pansexual
Physical Description:
On most days there is an easy-going air about Kamui, who stands at an unassuming height of around 5' 7". Lean and lithe, while still possessing some muscle, his body is primarily built for speed and endurance, but is in excellent physical shape overall. That being said, his face his marked by a thin scar running across his left cheek. Additionally, he bears several other scars elsewhere on his body, ugly reminders of battles past.
Somewhat long, and generally messy, Kamui's hair is in color the fiery orange seen during sunsets. Some light stubble can usually be seen on his chin. Although he spends a great deal of time outdoors his complexion is nonetheless fair, but almond shaped eyes hint at a seemingly partial Boukokuan lineage. They differ in color, with the right eye being a deep emerald green and the left a similar shade of orange as his hair. However, if becomes greatly angered, his left eye will turn a glowing crimson (he can do this voluntarily as well). Aside from his striking hair color and mismatched eyes, Kamui also bears several other traits that mark his non-human heritage. Perhaps most notable is his furry, prehensile tail. His ears are somewhat elongated and pointed, and his canine teeth are a bit larger and sharper then those of a normal human.
Clothing-wise, Kamui cares little for popular fashion, and prefers simplicity and practicality (or just whatever he can find). He usually opts for garments that are loose and easy to move in. If not for his weapons, one could almost mistake him for an ordinary peasant. He does, however, possess a distinctive sleeved haori, orange in color, which he is rarely seen without. Well worn from years of use, it contains several hidden pockets. It is also enchanted: though it flutters in the breeze like any normal garment, it is in truth much heavier than normal, for the purpose of resistance training. He also wears similarly enchanted ankle and wrist bands under his clothing. Both of his ears are pierced with silver rings, and he wears around his neck a necklace of alternating silver and cold iron links, with a holy symbol attached to it. He has also been spotted wearing round spectacles with darkened lenses.
Personality Description:
On the surface Kamui usually presents a calm, laid-back face to the world. At times he can seem clumsy or foolish, but in truth he is intelligent and observant, open-minded and level-headed. He has seen and done much during his long life. Often remaining unfazed even in dire circumstances, he has no fear of suffering or death.
Curious by nature and affected by wanderlust, Kamui is driven to find new and interesting places, taking particular delight in the odd or unsual. He has an interest in history, culture, language, philosophy, and science. But has little care for fame or material wealth and keeps few material possessions other than what he can carry on his person. Instead he seeks spiritual growth and to understand the world around him. He usually relies on his own intuition and is somewhat introverted, guarded about expressing his inner-most feelings, tending to be self-reliant.
He is haunted by the lives he has taken and the terrible things he has seen. The tribulations of his past, and survivor's guilt, have instilled within him strong feelings of compassion and empathy, as well as a deep aversion to killing. Altruistic to a fault, he is willing to make extraordinary sacrifices even for complete strangers, acting without regard for or against rules or tradition.
He doesn't go out of his way to break the law, but neither does he feel bound by it. Guided by his conscience, and largely unconcerned with the conflict between order and chaos, he will do what he feels is right. If it serves the greater good, he will play by the rules. But if more good can come from playing dirty, then Kamui has no qualms about doing so. He pays little heed to social rank and title. From a nobleman to a beggar, in Kamui's eyes all life is precious, something to be valued and protected, even at the cost of his own if need be.
Unsurprisingly, he holds pacifistic views, preferring to solve problems without violence and will offer minimal resistance to physical aggression directed at him. However, because of his belief in the sanctity of life, he will not hesitate to protect those in need, whether they be good or evil, man or beast. The use of violence (in any of its forms) against others is one of the few ways to arouse his ire. He won't fight without a purpose, but when he does enter combat, Kamui is a skilled and determined opponent. Still, he typically holds back unless seriously pressed, fighting defensively and trying to subdue opponents without hurting them too badly.
Alignment:
Neutral Good
Likes:
Wandering, exploring, history, philosophy, martial arts, reading, music, games, puzzles, riddles, rain, thunderstorms, cold weather, animals, noodles, and spicy foods.
Dislikes:
Violence, war, bigotry, cruelty, being bound to a single place for long periods, math, hot weather, eggs.
History:
Kamui was born in the autumn of 1650A.U., in the city of Cressa. The child of a human father and a demon mother, he is the result of a forbidden union, but also of two significant lineages unknowingly coming together: His father was Vasho Syvil, who was in his day a member of the Pendragons, a renowned order of Avalan knights which exist into the present day, and that serve the king directly. Unbeknown to even himself, Vasho was also a direct descendant of Vahn Draven, a name now known only to a scant few. Kamui's mother, Kagome, was the scion of dark nobility. She was the great-granddaughter of Seiyuuki, the Lord of Apes, an ancient simian demon lord who rules Jigoku no Mitsurin (Hell's Jungle), a layer of the Abyss.
Kamui is aware of his demonic heritage, but not of his link to Draven.
His parents met by chance when Vasho unwittingly saved Kagome's life while on a mission to Hagakarin. Unaware at the time that she was a demon, for she had assumed the guise of a beautiful Hagakarinese woman, he was immediately smitten. This did not change even after he discovered her true nature. Kagome, for her part, had always had a certain soft-spot for mortals. She developed a genuine affection toward the knight, likely coming closer to loving a mortal than most demons are capable of. Their time together was brief, but not unhappy.
Ultimately, though, Vasho fell into disgrace when rumors of the relationship began to spread. However, he was killed in battle before they could be confirmed, in the final days of the 3rd Avalan-Märmosian War. This was shortly before Kamui was born, and so he never met his father. Not long afterwards Kagome left Cressa with her infant son. She elected to remain in the mortal realm for the time being, wandering for a short time, mother and child accompanied by Akemi, a demoness that had served as Kagome's trusted handmaiden for several centuries. They eventually settled in Kara village, on a small islet in the Yōsei Sea. Located within Hagakarinese waters, it was at that time the domain of Hiroshi Kanzaki, a kokujin (minor nobleman) who had fought alongside Vasho in the war [Avalas had allied with Hagakarin against Märmosia]. He was a strong but fair lord, and his people trusted him. When he accepted Kagome and Kamui into his household, the villagers tolerated their presence, although some more grudgingly than others.
A little over a year after their arrival, Hiroshi fathered a half-fiend child of his own, with Kagome's handmaiden. A female, she was named Hikaru. Close in age, she and Kamui quickly became close. They were both acutely aware from a young age how different they were from the other children of the village, who often shunned the pair. Constant companions, playmates, and confidants, they were practically inseparable. They were both best friends and like brother and sister.
From an early age, Kamui studied the martial arts, primarily under the tutelage of his mother, who was herself a skilled ki user and swordswoman. He took to these lessons well, having seemingly inherited both of his parents' martial prowess. So too did Hikaru begin learning under her own parents. Occasionally their lessons were combined, and the two friends practiced with each other regularly.
The majority of Kamui's youth passed without major incident, except a brief visit to Jigoku no Mitsurin at the age of 10, at the behest of Seiyuuki. For reasons known only to himself, the old demon lord had taken something of an interest in his great-great grandson, although their next meeting would not be for several decades. Though protected well enough by his mother, and Seiyuuki's influence, the horrors of the Abyss he witnessed were a source of nightmares for years to come.
Several months before his 14th year, in the summer of 1664AU, his relatively happy life in Kara village came to an end. Without warning the village fell under attack by pirates, who somehow avoided detection until it was too late. He witnessed the murder of his mother and the destruction of his home by their hands. Ordinary mortals wouldn't have normally posed much threat to a demon, but there was a strangeness about the pirates. Though Kagome felled several before all was said and done, they fought with an unnatural strength, possessed by another demon. Her last words bid Kamui to flee, but in a fit of rage and sorrow, he took up one of his mother's swords (Vashii), and managed to cut down one of the pirates. In the process his cheek was slashed, the first of many scars he would acquire over the years, and an ugly reminder of the first life he took. Before the pirate died the entity that had taken hold of the man left, and he was a normal human once more, scared and dying. Kamui would never forget the man's eyes as the life drained from them. Even as he turned to flee, he vowed to himself at that very moment that, should he survive, he would never take another life.
With the only home they had ever known aflame, he and Hikaru attempted to escape the islet by sea. However, neither were experienced sailors and they were largely helpless as their tiny raft was tossed about by increasingly rough waves. The vessel soon floundered, and they were swiftly pulled apart by the currents.
For nearly two days afterward Kamui drifted, clinging to a piece of flotsam. Exhausted and parched, it was likely the resilience granted to him by his demon blood that sustained him until he was spotted by a merchant ship bound for Avalas' eastern coast. With his tail the crew mistook him for a bestial species of some sort, offering him food and drink. But they soon after put him to work, in order to earn his keep. Numb from the shock of losing his mother and home, he simply did as they demanded of him, whether scrubbing pots in the galley or mopping the deck. He told them of the pirates, and asked about Hikaru, but the crew had not seen or picked up anyone aside from him.
Not truly fitting into mortal society, for several years afterward Kamui wandered the Yōsei region, mourning the loss of his home and desperately searching in vain for any sign of Hikaru or other survivors from Kara. Guilt-ridden that he should be the only apparent survivor, and cursing himself for his inability to protect his loved ones, there was a burning desire within him to become stronger. And so he continued studying the martial arts over the years, training his body and his mind.
In the winter of 1673, at the age of 23, he met his half-sister for the first time. Their mother had only spoken of Kuàixīng a few times, mostly with a mixture of anger and sorrow. Appearing to him along a lonely stretch of road, she demanded of him their mother's sword, which he had managed to hold on to. He was startled at first by how much she resembled their mother, and blind-sighted by her initial attack. It quickly became apparent to him that she was cruel and merciless, as most demons are. Between blows she recounted how it was her that had possessed the pirates and manipulated them into attacking Kara village, all for no other reason than to spite Kagome. She then went on to mock their mother for becoming so weak during her time living among mortals. Her words infuriated him, but it was all he could to do simply survive her vicious onslaught. Beaten and bloody, he fled, and it was only by some miracle that he managed to escape her.
That his own sister was behind the destruction of Kara and the death of their mother was devastating to him. However, time and again, no matter how far into despair he fell, he would keep trudging forward, even if he wasn't entirely sure what or where he was moving towards. He continued to wander aimlessly, eventually drifting away from the Yōsei region, traveling to other parts of Demia and beyond. He took to the life of a wandering adventurer well enough, continuing to hone his skills and exploring foreign lands. Though the chances of finding her diminished with each passing year, wherever he went he remained alert for any trace of Hikaru, and continues to do so even in the present. Over the long years he encountered his sister again numerous times, although subsequent fights weren't all as one-sided as their first, nor did every encounter result in violence. But many did.
At first he was a relatively unknown adventurer, but his infamy grew over time, mainly after 1767AU. In the latter half of that year, an attack on him by his sister lead to the destruction of an Avalan city: Moorwynne. Though he did his best to restrain her, Kuàixīng intentionally targeted innocents to goad Kamui, and to his great sorrow many were killed during the incident. He was distraught for sometime afterward, feeling responsible for not being able to stop his sister.
A few months afterward, in the spring of the following year, he found himself in Aeroh, largely by chance. It was a troubled time for the elves of Eria, for war was once more stirring with Nroh. Near the border, he happened across a small host of elves that had been routed by a larger drow force. It seemed that they had no intention of giving quarter, and meant to run down the fleeing elves. This inflamed Kamui's anger, and an urge to protect every elf from their aggressors lead him to become involved. He held the drow at bay, allowing the elves to make for the safety of their nearby castle, and in the process unknowingly saved the life of then current Erian king, Iestyn Cúthalion.
Kamui felt no animosity towards the drow as a whole, not on a personal level at least, but could not bear the thought of standing idle, nor once again living while many others perished. And so he desired to help bring about a quick end to the conflict. His strength proved a boon to Eria, but his grief over Moorwynne and painful memories of Kara drove him to more extreme methods to prevent such tragedies. He ultimately broke his vow to not kill, and became a scourge to Nroh upon the battlefields. In the latter days of the conflict, he and a small band of Erian elites wreaked havoc in the drow capital, Driggazzoth. Yet, it is said, no direct harm ever befell the non-combatants and common-folk residing in the Nrohn capital.
Although his intentions were initially good, a darkness had come over him. His demonic blood had been set ablaze, and in the midst of the violence there was another conflict taking place within him: burgeoning demonic impulses versus his sense of human morality and compassion. He became terrified and ashamed of himself, that it was within him to kill and rage and potentially become like his sister. Though he tried to hide his race from the elves, some likely had their suspicions, even if they said nothing as so long as he remained pointed at their hated enemy. The drow certainly demonized him, whether they knew his true heritage or not, and he has likely earned Nroh's eternal enmity.
In the end though, Kamui's goal was realized. The '4th Erian-Nroh War', as it was later called in the Common tongue, came to an end in the last days of 1768, less than a year after it started, when the Nroh invasion started to falter as soldiers were recalled to defend their capital. The drow commander Tel'Gothrim Vyllwyb was shortly thereafter defeated by Iestyn's son, Prince Luthos, dealing the final blow to the invasion force.
Kamui fled Aeroh, and for a time wandered the remote, icy wastes of Ísing. He wrestled with his inner demons while in this self-imposed exile, but was ultimately able to come to terms with and subjugate his dark half. The war in Aeroh had had a profound impact on him. In that thousand-yard stare, with a new-found conviction, he renewed his vow to never again take another life, and that he would continue doing whatever he could to protect others as penance.
For over a century thereafter he again took to wandering across Syrunn, and the planes beyond, letting the winds of fate carry him where they would. He saw and did many things throughout the years, observing the whims of societies and circumstance, and witnessing joyous occasions and atrocities alike.
In the spring of 1840, while traversing western Hagakarin, Kamui came across a sickly newborn pup laying at the base of a cherry blossom tree. A mongrel, half-wolf, she had been left to die. Like him, it had been scorned because of its heritage. Despite having little for himself, he scooped up the puppy without a second thought. Slowly and carefully he nursed it back to health, unsure at first whether or not the wolfdog would even survive. But survive it did. Kamui named it Sakurako (meaning 'child/daughter of cherry blossoms'), and a strong bond formed between the two. Intelligent and fiercely loyal, Sakurako would in time become Kamui's most steadfast companion, and in effect his familiar.
In 1860 another encounter with Kuàixīng lead to the razing of another Avalan community, the town of Eastdale. Whether by chance or his sister's twisted design, the location was only several miles from Moorwynne. There were no deaths during this second incident, however, as he was able to chase the townsfolk away before his sister's arrival. The choice to do so weighed heavily on his conscience, for several thousand people displaced at the same time would not be without consequence, but in his mind it was better than simply letting them be massacred by his sister. Of course, because witnesses only saw Kamui, this meant the full blame was laid on him.
Not long afterward, in 1861, his notoriety grew again when he and Sakurako appeared in the Märmosian court of Kaiser Berhdoldus and tangled with the Reichsrittern (Imperial Knights). Hearing of the kaiser's foolhardy attempt to intrude upon the domain of the Faerie Queen, he only wished to earnestly warn of the potential dangers of incurring the Queen's wrath. His words fell on deaf ears (to the kaiser's later ruin), however, and the kaiser ordered his knights to attack. The tale and Kamui's motivations were later misconstrued, especially after Berhdoldus' successor officially deemed it an assassination attempt.
More recently, while exploring the jungles of Quem, he came across lost piglet. Not wanting to leave it to the predators, Kamui initially meant to find it a good home elsewhere, but soon became rather fond of the whimsical piglet. Already calling it Yibbles, a silly word to match its silly behavior, he decided to keep it.
And so, Sakurako and Yibbles at his side, he has continued to wander into the present day. Visiting countries, coming and going among people, and drifting wherever the currents take them.
Strengths:
Ki Mastery:
Though he has little talent for casting spells, Kamui is innately skilled at manipulating and channeling a spiritual energy called Ki. Also known as Chi/Qi, it is often translated to "life force", and some believe it to be present in all living creatures.
Cultivating his Ki through meditation and martial arts training, he is able to harness this energy in order to perform various superhuman feats and techniques. These can be offensive or defensive, such as energy blasts or barriers; restorative, such as healing others by channeling a portion of his life force into another (he can't heal himself); or augmentative, such as bolstering his physical abilities, flight, and spiritual/supernatural awareness.
Mental:
Kamui possesses much fortitude and a nearly indomitable spirit, and is capable of great focus. He is difficult to truly rattle or anger. Despite the fact that his easy-going, sometimes flippant, manner can make him seem lazy at times, he rarely ever gives up when he sets his mind on something important.
Overall, he is fairly intelligent and quite perceptive. Though he hasn't had much in the way of formal education, he has seen and learned much during his centuries of wandering. He has a knack for language, fluent in several: Common, Hagakarinese, Ri Yanese, Märmosian, Elven, Undercommon (the drow language), Abyssal (the demon language), and Celestial (the angel/celestial language). He also knows smatterings of several other languages. He can also communicate with canines and primates.
Physical:
Kamui is a skilled martial artist, proficient in several styles, and skilled in armed and unarmed combat.
Through a combination of rigorous training, spiritual energies, and his demonic blood, Kamui's physical abilities and stamina surpass that of a normal human. He can lift up to 600lb (~272kg) above his head, and lift double that off the ground (but only stagger around with such a heavy load). He is particularly quick and nimble, even for a demon, and a skilled acrobat. He can easily move faster than the naked human eye can see, able to seemingly appear in several places at the same time. He can sprint at speeds upwards of 761mph (~1225kph). His reflexes and agility are also superhuman, to better navigate at such speeds
His bodily systems are more efficient than a full human's, and he can exert himself for longer periods before tiring. He is immune to most natural poisons, and can tolerate greater extremes in temperature. Although he isn't as durable as a full-blooded demon, he has a somewhat higher degree of resistance to injury than a regular human, and is able to withstand the friction and stress generated from high speeds. He likewise has a greater chance of recovering from trauma that might otherwise kill or cripple a normal human.
His visual acuity is sharp, but not quite superhuman (he can, however, see in the dark or low-light environments). His sense of smell, however, is supernaturally acute. He is able to detect approaching creatures, sniff out hidden objects, or follow tracks by smell. Kamui can identify familiar scents just as humans can identify familiar sights or sounds. Invisibility, darkness, and most forms of concealment are for the most part irrelevant to him. Like most canines, his ears can perceive higher frequencies than a human.
For better or worse, because of his dual heritage, he can be affected by magical/supernatural effects that specifically designate either humans or demons.
Demonic State:
[] (Dun dun dun)
Weaknesses:
Ki:
For all its advantages, the use of ki can be very dangerous. No matter how skilled the user, the fact remains that they are manipulating their own life-force. With adequate rest and sustenance, one's ki will naturally replenish itself over time. However, expending too much of it at once can have deleterious effects on the user, ranging from fatigue to illness or even death.
Mental:
For all his wandering, Kamui has a terrible sense of direction and gets lost very easily. Beyond basic arithmetic, he is practically hopeless with numbers. To this end, he is terrible at managing money and frequently finds himself broke.
For all the good it does, a cunning opponent could potentially take advantage of Kamui's compassionate nature and use it to their own advantage. Likewise, it can also lead him to make personal sacrifices or get involved when it's not to his advantage. He nearly always puts the well-being of others before his own needs. Because of his compunctions against using lethal force, and occasional hesitance to even offer resistance, he sometimes suffers at the hands of particularly tenacious or vengeful opponents. He will, however, act in the protection of others, even at cost to himself.
He is haunted by his violent past (and present), and occasionally has recurring nightmares, which can rob him of a full night's rest.
Physical:
Some demons are notorious for the large quantities food and drink they're able to consume, and Kamui is no exception. His metabolism is naturally very high, likely a trade off for the great speeds he is able to attain. Higher level ki techniques also require a great deal of energy. If he doesn't eat often enough, or else consume enough calories in one sitting, he becomes very weak and sluggish. Partially out of necessity, this had led him to become a glutton.
His powerful sense of smell can sometimes be used against him. Particularly strong odors in his vicinity can potentially overwhelm or sicken him. Likewise, certain high frequency noises can be equally jarring.
Though his body his supernaturally adapted for the rigors of high speeds, he still must be careful. For a human, accidentally running into something solid can be quite painful. For Kamui, it can be downright deadly.
Magic:
Even though he has turned away from his evil lineage, the blood of demons still runs through his veins. Holy or good-aligned magic can be especially potent against him, affecting him as if his alignment were evil. This is, perhaps, due in part to the fact that he is unable to truly forgive himself for his past misdeeds, and subconsciously desires punishment.
For better or worse, magical/supernatural effects that specifically designate either humans or demons can affect him, for better or worse.
The use of ki is also a 'supernatural ability', and while it can't be dispelled, its use can be temporarily suppressed by the likes of an anti-magic field.
Magic:
As stated above, Kamui is not gifted in the ways of magic. Nonetheless, because of his supernatural heritage, he can sense its presence. Over time he has come learn that spells within the same general category tend to have similar auras (and "scents"). However, in and of itself, this ability does not necessarily lend him any special knowledge as to the exact nature of individual spells or magical effects.
It is within his power to cast two, and only two, spell-like abilities: Binding and Banishment. In Kamui's case, the casting time is doubled (and he can't take any other actions without causing the spell to fail). The spell will also fail if his concentration is disturbed, as normal.
He can only cast them once a day each, and even then not without the aid of a magic circle containing unique glyphs to help channel the spell properly. Both he and the target(s) must be within the circle at the time of casting. He must prepare a new circle before for each individual casting. In theory he can prepare it anytime in advance, but rarely bothers to do so, as the casting would immediately fail if the circle is broken.
Therefore, under normal circumstances, neither spell is an especially viable tactic in the midst of a heated battle.
Demonic State:
[] (Dun dun dun)
Weapons/Armor/Equipment:
Aside from a small dagger in a secret pocket underneath his haori and several shuriken stored in other hidden pockets, Kamui has in his possession two demonic weapons: Vashii and Akureihoneōgama no Shinigami.
It's also not strictly a weapon per se, but the holy symbol he wears is useful for fending off low-level fiends and vampires (Kamui himself can be singed by it, if he's not careful). The cold iron/silver chain necklace it's attached to is useful as well, against various supernatural creatures (Kamui did not inherit that particular weakness).
Vashii:
One of two ancient katana forged by Kamui's great-grandfather, Yamazaru, who used the bone of an even more distant ancestor. Being so made from a demon bone, the weapon has magical properties and is extremely durable. It is the twin blade of Kniveshii, but the lesser of the two in terms of power.
The off-white blade gleams coldly and is about 28in (~71cm) in length. The 10in (~25cm) wooden hilt is custom fitted to the tang of the blade and wrapped in same kawa (ray skin; in this case, a fiendish ray), over which is wrapped orange tsuka-ito (braided silk cords). It has an elegantly simple oval shaped tsuba (guard) made of mithral.
Its current saya (scabbard) is carved from honoki wood, with a coat of lacquer on the exterior. It is burnt orange in color. The sword is worn at his side, slung through his belt, cutting edge facing up.
The sword is semi-sentient and able to communicate empathically with its current master. It has the ability to choose its owner and will reject anyone else who touches it with a powerful shock of magical energy. If it is somehow separated from its master, it will invariably find its way back into their hands sooner or later. Thus far it has never accepted anyone outside of Yamazaru's bloodline as its master. It chose Kamui after the death of its previous wielder, Kamui's mother.
Its supernatural blade has the ability to cut through nearly anything, magical or mundane. It also has the ability to serve as a medium for ki techniques, amplifying their power slightly by adding its own power.
Like most demonic weapons, Vashii has its own aura. Its sheath partially, but not completely, suppresses its aura.
Shinigami no Akurei-hone-ōgama:
Roughly translated as "Death God's Demon Bone Scythe" in Common, this weapon is an ominous and wicked looking scythe. As the name implies it too is made of demon bone.
The shaft, which is formed from a spine, is nearly as long as Kamui is tall. The curved blade is about 2 1/2 feet long (???cm). Kamui keeps the weapon wrapped in tattered black cloth, with an equally black chain coiled tightly around it. Each link in the chain is etched with arcane runes and glyphs, which serve to keep the scythe dormant (and suppress its malign aura) as long as it remains bound.
This is because Shinigami no Akurei-hone-ōgama is fully sentient, and thoroughly evil, for the essence of a nameless demon is permanently trapped within it (likely the very same demon it was made out of). Highly intelligent, and strong-willed, it is capable of both speech and telepathic communication. It knows Abyssal and Celestial, but can speak with almost any creature though its tongues ability.
Its cursed blade can sever nearly anything, including the incorporeal. It consumes the blood and souls of those it slays, rendering its victims forever lost. Never sated for long, the weapon constantly craves the spilling of blood and compels its wielder to commit acts of horrific violence until they are driven to ruin (at which point it devours its wielder's life essence, and then seeks out a new owner, beginning the cycle anew). The scythe is incredibly ancient, and has had numerous owners throughout the millennia, Kamui being the most recent.
For his part, Kamui detests the weapon, and is extremely loath to use it (...in his normal state). Thus far, he does not know how to destroy it. But he can, at the least, do his best to ensure it remains dormant and out of the wrong hands.
Other:
Over his two centuries of wandering, Kamui has committed many acts, and played a part in many incidents. Due in part to his demonic heritage and many misunderstandings (mostly by humans) behind Kamui's motivations, and his lack of respect for things such as 'rank' and 'title' he has earned himself an infamous reputation and a large price on his head: 750,000 Gold Coins.
It should be noted that there are various depictions of him on wanted posters, as speculations on his appearance have been contorted by different rumors and legends throughout the years.
He’s wanted Dead or Alive in: Avalas, Märmosia, Nroh, Xyndi Empire, and Hagakarin. Counts against him include, but are not limited to: Attempted assassination of a former king of Märmosia; assault on the Reichsrittern of Märmosia; extensive destruction of private and public property, including Moorwynne and Eastdale; war crimes against Nroh; aiding wanted felons; aiding in the escape of slaves; breaking and entering; numerous misdemeanors; and just being a demon in general (though rumors persist that he is in reality a half-demon, which is the truth).
RP Sample:
Herpderp.
Name:
Kamui
Other characters:
Kuàixīng, Ndegwa
In Character:
Name:
Kamui Syvil VII
Aliases:
Sy (a shortening of his surname);
Syrus (a name created from the first syllable of his surname);
Kam (a shortening of his first name [pronounced like 'com', rather then 'cam']);
Orange Blitz (given to him for his signature orange hair, vest, and speed; this name is on most Avalan wanted posters or those written in Common);
Affe/Hund Teufel (The name on Märmosian wanted posters, translated as something along the lines of "Monkey/Dog Devil");
Daidaiiro Furousha ("Orange Vagrant"; the name on most Hagakarinese wanted posters);
Gywnt Mwnci ("Wind Monkey"; a name given to him by the Elves of Eria when he provided none of his own during the 4th Erian-Nroh War);
Cyfnos Lladdwr ("Drow Slayer"; also given to him by the Elves of Eria during the 4th Erian-Nroh War);
Elgluth d'Nroh ("Scourge of Nroh"; a name given to him by the Drow of Nroh during the 4th Erian-Nroh War);
Ogglin d'Lolth ("Enemy of Lloth"; also given to him by the Drow of Nroh during the 4th Erian-Nroh War, for the assassination of several Priestesses of Lolth and the Matron Mother of House Undorroth)
Age:
250 (appears no older than a human in their early or mid 20s)
Race:
1/2 Human, 1/2 Demon (of both Monkey and Dog Demon descent)
Gender:
Male
Occupation/Class:
Vagrant/Outlaw
Orientation:
Pansexual
Physical Description:
On most days there is an easy-going air about Kamui, who stands at an unassuming height of around 5' 7". Lean and lithe, while still possessing some muscle, his body is primarily built for speed and endurance, but is in excellent physical shape overall. That being said, his face his marked by a thin scar running across his left cheek. Additionally, he bears several other scars elsewhere on his body, ugly reminders of battles past.
Somewhat long, and generally messy, Kamui's hair is in color the fiery orange seen during sunsets. Some light stubble can usually be seen on his chin. Although he spends a great deal of time outdoors his complexion is nonetheless fair, but almond shaped eyes hint at a seemingly partial Boukokuan lineage. They differ in color, with the right eye being a deep emerald green and the left a similar shade of orange as his hair. However, if becomes greatly angered, his left eye will turn a glowing crimson (he can do this voluntarily as well). Aside from his striking hair color and mismatched eyes, Kamui also bears several other traits that mark his non-human heritage. Perhaps most notable is his furry, prehensile tail. His ears are somewhat elongated and pointed, and his canine teeth are a bit larger and sharper then those of a normal human.
Clothing-wise, Kamui cares little for popular fashion, and prefers simplicity and practicality (or just whatever he can find). He usually opts for garments that are loose and easy to move in. If not for his weapons, one could almost mistake him for an ordinary peasant. He does, however, possess a distinctive sleeved haori, orange in color, which he is rarely seen without. Well worn from years of use, it contains several hidden pockets. It is also enchanted: though it flutters in the breeze like any normal garment, it is in truth much heavier than normal, for the purpose of resistance training. He also wears similarly enchanted ankle and wrist bands under his clothing. Both of his ears are pierced with silver rings, and he wears around his neck a necklace of alternating silver and cold iron links, with a holy symbol attached to it. He has also been spotted wearing round spectacles with darkened lenses.
Personality Description:
On the surface Kamui usually presents a calm, laid-back face to the world. At times he can seem clumsy or foolish, but in truth he is intelligent and observant, open-minded and level-headed. He has seen and done much during his long life. Often remaining unfazed even in dire circumstances, he has no fear of suffering or death.
Curious by nature and affected by wanderlust, Kamui is driven to find new and interesting places, taking particular delight in the odd or unsual. He has an interest in history, culture, language, philosophy, and science. But has little care for fame or material wealth and keeps few material possessions other than what he can carry on his person. Instead he seeks spiritual growth and to understand the world around him. He usually relies on his own intuition and is somewhat introverted, guarded about expressing his inner-most feelings, tending to be self-reliant.
He is haunted by the lives he has taken and the terrible things he has seen. The tribulations of his past, and survivor's guilt, have instilled within him strong feelings of compassion and empathy, as well as a deep aversion to killing. Altruistic to a fault, he is willing to make extraordinary sacrifices even for complete strangers, acting without regard for or against rules or tradition.
He doesn't go out of his way to break the law, but neither does he feel bound by it. Guided by his conscience, and largely unconcerned with the conflict between order and chaos, he will do what he feels is right. If it serves the greater good, he will play by the rules. But if more good can come from playing dirty, then Kamui has no qualms about doing so. He pays little heed to social rank and title. From a nobleman to a beggar, in Kamui's eyes all life is precious, something to be valued and protected, even at the cost of his own if need be.
Unsurprisingly, he holds pacifistic views, preferring to solve problems without violence and will offer minimal resistance to physical aggression directed at him. However, because of his belief in the sanctity of life, he will not hesitate to protect those in need, whether they be good or evil, man or beast. The use of violence (in any of its forms) against others is one of the few ways to arouse his ire. He won't fight without a purpose, but when he does enter combat, Kamui is a skilled and determined opponent. Still, he typically holds back unless seriously pressed, fighting defensively and trying to subdue opponents without hurting them too badly.
Alignment:
Neutral Good
Likes:
Wandering, exploring, history, philosophy, martial arts, reading, music, games, puzzles, riddles, rain, thunderstorms, cold weather, animals, noodles, and spicy foods.
Dislikes:
Violence, war, bigotry, cruelty, being bound to a single place for long periods, math, hot weather, eggs.
History:
Kamui was born in the autumn of 1650A.U., in the city of Cressa. The child of a human father and a demon mother, he is the result of a forbidden union, but also of two significant lineages unknowingly coming together: His father was Vasho Syvil, who was in his day a member of the Pendragons, a renowned order of Avalan knights which exist into the present day, and that serve the king directly. Unbeknown to even himself, Vasho was also a direct descendant of Vahn Draven, a name now known only to a scant few. Kamui's mother, Kagome, was the scion of dark nobility. She was the great-granddaughter of Seiyuuki, the Lord of Apes, an ancient simian demon lord who rules Jigoku no Mitsurin (Hell's Jungle), a layer of the Abyss.
Kamui is aware of his demonic heritage, but not of his link to Draven.
His parents met by chance when Vasho unwittingly saved Kagome's life while on a mission to Hagakarin. Unaware at the time that she was a demon, for she had assumed the guise of a beautiful Hagakarinese woman, he was immediately smitten. This did not change even after he discovered her true nature. Kagome, for her part, had always had a certain soft-spot for mortals. She developed a genuine affection toward the knight, likely coming closer to loving a mortal than most demons are capable of. Their time together was brief, but not unhappy.
Ultimately, though, Vasho fell into disgrace when rumors of the relationship began to spread. However, he was killed in battle before they could be confirmed, in the final days of the 3rd Avalan-Märmosian War. This was shortly before Kamui was born, and so he never met his father. Not long afterwards Kagome left Cressa with her infant son. She elected to remain in the mortal realm for the time being, wandering for a short time, mother and child accompanied by Akemi, a demoness that had served as Kagome's trusted handmaiden for several centuries. They eventually settled in Kara village, on a small islet in the Yōsei Sea. Located within Hagakarinese waters, it was at that time the domain of Hiroshi Kanzaki, a kokujin (minor nobleman) who had fought alongside Vasho in the war [Avalas had allied with Hagakarin against Märmosia]. He was a strong but fair lord, and his people trusted him. When he accepted Kagome and Kamui into his household, the villagers tolerated their presence, although some more grudgingly than others.
A little over a year after their arrival, Hiroshi fathered a half-fiend child of his own, with Kagome's handmaiden. A female, she was named Hikaru. Close in age, she and Kamui quickly became close. They were both acutely aware from a young age how different they were from the other children of the village, who often shunned the pair. Constant companions, playmates, and confidants, they were practically inseparable. They were both best friends and like brother and sister.
From an early age, Kamui studied the martial arts, primarily under the tutelage of his mother, who was herself a skilled ki user and swordswoman. He took to these lessons well, having seemingly inherited both of his parents' martial prowess. So too did Hikaru begin learning under her own parents. Occasionally their lessons were combined, and the two friends practiced with each other regularly.
The majority of Kamui's youth passed without major incident, except a brief visit to Jigoku no Mitsurin at the age of 10, at the behest of Seiyuuki. For reasons known only to himself, the old demon lord had taken something of an interest in his great-great grandson, although their next meeting would not be for several decades. Though protected well enough by his mother, and Seiyuuki's influence, the horrors of the Abyss he witnessed were a source of nightmares for years to come.
Several months before his 14th year, in the summer of 1664AU, his relatively happy life in Kara village came to an end. Without warning the village fell under attack by pirates, who somehow avoided detection until it was too late. He witnessed the murder of his mother and the destruction of his home by their hands. Ordinary mortals wouldn't have normally posed much threat to a demon, but there was a strangeness about the pirates. Though Kagome felled several before all was said and done, they fought with an unnatural strength, possessed by another demon. Her last words bid Kamui to flee, but in a fit of rage and sorrow, he took up one of his mother's swords (Vashii), and managed to cut down one of the pirates. In the process his cheek was slashed, the first of many scars he would acquire over the years, and an ugly reminder of the first life he took. Before the pirate died the entity that had taken hold of the man left, and he was a normal human once more, scared and dying. Kamui would never forget the man's eyes as the life drained from them. Even as he turned to flee, he vowed to himself at that very moment that, should he survive, he would never take another life.
With the only home they had ever known aflame, he and Hikaru attempted to escape the islet by sea. However, neither were experienced sailors and they were largely helpless as their tiny raft was tossed about by increasingly rough waves. The vessel soon floundered, and they were swiftly pulled apart by the currents.
For nearly two days afterward Kamui drifted, clinging to a piece of flotsam. Exhausted and parched, it was likely the resilience granted to him by his demon blood that sustained him until he was spotted by a merchant ship bound for Avalas' eastern coast. With his tail the crew mistook him for a bestial species of some sort, offering him food and drink. But they soon after put him to work, in order to earn his keep. Numb from the shock of losing his mother and home, he simply did as they demanded of him, whether scrubbing pots in the galley or mopping the deck. He told them of the pirates, and asked about Hikaru, but the crew had not seen or picked up anyone aside from him.
Not truly fitting into mortal society, for several years afterward Kamui wandered the Yōsei region, mourning the loss of his home and desperately searching in vain for any sign of Hikaru or other survivors from Kara. Guilt-ridden that he should be the only apparent survivor, and cursing himself for his inability to protect his loved ones, there was a burning desire within him to become stronger. And so he continued studying the martial arts over the years, training his body and his mind.
In the winter of 1673, at the age of 23, he met his half-sister for the first time. Their mother had only spoken of Kuàixīng a few times, mostly with a mixture of anger and sorrow. Appearing to him along a lonely stretch of road, she demanded of him their mother's sword, which he had managed to hold on to. He was startled at first by how much she resembled their mother, and blind-sighted by her initial attack. It quickly became apparent to him that she was cruel and merciless, as most demons are. Between blows she recounted how it was her that had possessed the pirates and manipulated them into attacking Kara village, all for no other reason than to spite Kagome. She then went on to mock their mother for becoming so weak during her time living among mortals. Her words infuriated him, but it was all he could to do simply survive her vicious onslaught. Beaten and bloody, he fled, and it was only by some miracle that he managed to escape her.
That his own sister was behind the destruction of Kara and the death of their mother was devastating to him. However, time and again, no matter how far into despair he fell, he would keep trudging forward, even if he wasn't entirely sure what or where he was moving towards. He continued to wander aimlessly, eventually drifting away from the Yōsei region, traveling to other parts of Demia and beyond. He took to the life of a wandering adventurer well enough, continuing to hone his skills and exploring foreign lands. Though the chances of finding her diminished with each passing year, wherever he went he remained alert for any trace of Hikaru, and continues to do so even in the present. Over the long years he encountered his sister again numerous times, although subsequent fights weren't all as one-sided as their first, nor did every encounter result in violence. But many did.
At first he was a relatively unknown adventurer, but his infamy grew over time, mainly after 1767AU. In the latter half of that year, an attack on him by his sister lead to the destruction of an Avalan city: Moorwynne. Though he did his best to restrain her, Kuàixīng intentionally targeted innocents to goad Kamui, and to his great sorrow many were killed during the incident. He was distraught for sometime afterward, feeling responsible for not being able to stop his sister.
A few months afterward, in the spring of the following year, he found himself in Aeroh, largely by chance. It was a troubled time for the elves of Eria, for war was once more stirring with Nroh. Near the border, he happened across a small host of elves that had been routed by a larger drow force. It seemed that they had no intention of giving quarter, and meant to run down the fleeing elves. This inflamed Kamui's anger, and an urge to protect every elf from their aggressors lead him to become involved. He held the drow at bay, allowing the elves to make for the safety of their nearby castle, and in the process unknowingly saved the life of then current Erian king, Iestyn Cúthalion.
Kamui felt no animosity towards the drow as a whole, not on a personal level at least, but could not bear the thought of standing idle, nor once again living while many others perished. And so he desired to help bring about a quick end to the conflict. His strength proved a boon to Eria, but his grief over Moorwynne and painful memories of Kara drove him to more extreme methods to prevent such tragedies. He ultimately broke his vow to not kill, and became a scourge to Nroh upon the battlefields. In the latter days of the conflict, he and a small band of Erian elites wreaked havoc in the drow capital, Driggazzoth. Yet, it is said, no direct harm ever befell the non-combatants and common-folk residing in the Nrohn capital.
Although his intentions were initially good, a darkness had come over him. His demonic blood had been set ablaze, and in the midst of the violence there was another conflict taking place within him: burgeoning demonic impulses versus his sense of human morality and compassion. He became terrified and ashamed of himself, that it was within him to kill and rage and potentially become like his sister. Though he tried to hide his race from the elves, some likely had their suspicions, even if they said nothing as so long as he remained pointed at their hated enemy. The drow certainly demonized him, whether they knew his true heritage or not, and he has likely earned Nroh's eternal enmity.
In the end though, Kamui's goal was realized. The '4th Erian-Nroh War', as it was later called in the Common tongue, came to an end in the last days of 1768, less than a year after it started, when the Nroh invasion started to falter as soldiers were recalled to defend their capital. The drow commander Tel'Gothrim Vyllwyb was shortly thereafter defeated by Iestyn's son, Prince Luthos, dealing the final blow to the invasion force.
Kamui fled Aeroh, and for a time wandered the remote, icy wastes of Ísing. He wrestled with his inner demons while in this self-imposed exile, but was ultimately able to come to terms with and subjugate his dark half. The war in Aeroh had had a profound impact on him. In that thousand-yard stare, with a new-found conviction, he renewed his vow to never again take another life, and that he would continue doing whatever he could to protect others as penance.
For over a century thereafter he again took to wandering across Syrunn, and the planes beyond, letting the winds of fate carry him where they would. He saw and did many things throughout the years, observing the whims of societies and circumstance, and witnessing joyous occasions and atrocities alike.
In the spring of 1840, while traversing western Hagakarin, Kamui came across a sickly newborn pup laying at the base of a cherry blossom tree. A mongrel, half-wolf, she had been left to die. Like him, it had been scorned because of its heritage. Despite having little for himself, he scooped up the puppy without a second thought. Slowly and carefully he nursed it back to health, unsure at first whether or not the wolfdog would even survive. But survive it did. Kamui named it Sakurako (meaning 'child/daughter of cherry blossoms'), and a strong bond formed between the two. Intelligent and fiercely loyal, Sakurako would in time become Kamui's most steadfast companion, and in effect his familiar.
In 1860 another encounter with Kuàixīng lead to the razing of another Avalan community, the town of Eastdale. Whether by chance or his sister's twisted design, the location was only several miles from Moorwynne. There were no deaths during this second incident, however, as he was able to chase the townsfolk away before his sister's arrival. The choice to do so weighed heavily on his conscience, for several thousand people displaced at the same time would not be without consequence, but in his mind it was better than simply letting them be massacred by his sister. Of course, because witnesses only saw Kamui, this meant the full blame was laid on him.
Not long afterward, in 1861, his notoriety grew again when he and Sakurako appeared in the Märmosian court of Kaiser Berhdoldus and tangled with the Reichsrittern (Imperial Knights). Hearing of the kaiser's foolhardy attempt to intrude upon the domain of the Faerie Queen, he only wished to earnestly warn of the potential dangers of incurring the Queen's wrath. His words fell on deaf ears (to the kaiser's later ruin), however, and the kaiser ordered his knights to attack. The tale and Kamui's motivations were later misconstrued, especially after Berhdoldus' successor officially deemed it an assassination attempt.
More recently, while exploring the jungles of Quem, he came across lost piglet. Not wanting to leave it to the predators, Kamui initially meant to find it a good home elsewhere, but soon became rather fond of the whimsical piglet. Already calling it Yibbles, a silly word to match its silly behavior, he decided to keep it.
And so, Sakurako and Yibbles at his side, he has continued to wander into the present day. Visiting countries, coming and going among people, and drifting wherever the currents take them.
Strengths:
Ki Mastery:
Though he has little talent for casting spells, Kamui is innately skilled at manipulating and channeling a spiritual energy called Ki. Also known as Chi/Qi, it is often translated to "life force", and some believe it to be present in all living creatures.
Cultivating his Ki through meditation and martial arts training, he is able to harness this energy in order to perform various superhuman feats and techniques. These can be offensive or defensive, such as energy blasts or barriers; restorative, such as healing others by channeling a portion of his life force into another (he can't heal himself); or augmentative, such as bolstering his physical abilities, flight, and spiritual/supernatural awareness.
Mental:
Kamui possesses much fortitude and a nearly indomitable spirit, and is capable of great focus. He is difficult to truly rattle or anger. Despite the fact that his easy-going, sometimes flippant, manner can make him seem lazy at times, he rarely ever gives up when he sets his mind on something important.
Overall, he is fairly intelligent and quite perceptive. Though he hasn't had much in the way of formal education, he has seen and learned much during his centuries of wandering. He has a knack for language, fluent in several: Common, Hagakarinese, Ri Yanese, Märmosian, Elven, Undercommon (the drow language), Abyssal (the demon language), and Celestial (the angel/celestial language). He also knows smatterings of several other languages. He can also communicate with canines and primates.
Physical:
Kamui is a skilled martial artist, proficient in several styles, and skilled in armed and unarmed combat.
Through a combination of rigorous training, spiritual energies, and his demonic blood, Kamui's physical abilities and stamina surpass that of a normal human. He can lift up to 600lb (~272kg) above his head, and lift double that off the ground (but only stagger around with such a heavy load). He is particularly quick and nimble, even for a demon, and a skilled acrobat. He can easily move faster than the naked human eye can see, able to seemingly appear in several places at the same time. He can sprint at speeds upwards of 761mph (~1225kph). His reflexes and agility are also superhuman, to better navigate at such speeds
His bodily systems are more efficient than a full human's, and he can exert himself for longer periods before tiring. He is immune to most natural poisons, and can tolerate greater extremes in temperature. Although he isn't as durable as a full-blooded demon, he has a somewhat higher degree of resistance to injury than a regular human, and is able to withstand the friction and stress generated from high speeds. He likewise has a greater chance of recovering from trauma that might otherwise kill or cripple a normal human.
His visual acuity is sharp, but not quite superhuman (he can, however, see in the dark or low-light environments). His sense of smell, however, is supernaturally acute. He is able to detect approaching creatures, sniff out hidden objects, or follow tracks by smell. Kamui can identify familiar scents just as humans can identify familiar sights or sounds. Invisibility, darkness, and most forms of concealment are for the most part irrelevant to him. Like most canines, his ears can perceive higher frequencies than a human.
For better or worse, because of his dual heritage, he can be affected by magical/supernatural effects that specifically designate either humans or demons.
Demonic State:
[] (Dun dun dun)
Weaknesses:
Ki:
For all its advantages, the use of ki can be very dangerous. No matter how skilled the user, the fact remains that they are manipulating their own life-force. With adequate rest and sustenance, one's ki will naturally replenish itself over time. However, expending too much of it at once can have deleterious effects on the user, ranging from fatigue to illness or even death.
Mental:
For all his wandering, Kamui has a terrible sense of direction and gets lost very easily. Beyond basic arithmetic, he is practically hopeless with numbers. To this end, he is terrible at managing money and frequently finds himself broke.
For all the good it does, a cunning opponent could potentially take advantage of Kamui's compassionate nature and use it to their own advantage. Likewise, it can also lead him to make personal sacrifices or get involved when it's not to his advantage. He nearly always puts the well-being of others before his own needs. Because of his compunctions against using lethal force, and occasional hesitance to even offer resistance, he sometimes suffers at the hands of particularly tenacious or vengeful opponents. He will, however, act in the protection of others, even at cost to himself.
He is haunted by his violent past (and present), and occasionally has recurring nightmares, which can rob him of a full night's rest.
Physical:
Some demons are notorious for the large quantities food and drink they're able to consume, and Kamui is no exception. His metabolism is naturally very high, likely a trade off for the great speeds he is able to attain. Higher level ki techniques also require a great deal of energy. If he doesn't eat often enough, or else consume enough calories in one sitting, he becomes very weak and sluggish. Partially out of necessity, this had led him to become a glutton.
His powerful sense of smell can sometimes be used against him. Particularly strong odors in his vicinity can potentially overwhelm or sicken him. Likewise, certain high frequency noises can be equally jarring.
Though his body his supernaturally adapted for the rigors of high speeds, he still must be careful. For a human, accidentally running into something solid can be quite painful. For Kamui, it can be downright deadly.
Magic:
Even though he has turned away from his evil lineage, the blood of demons still runs through his veins. Holy or good-aligned magic can be especially potent against him, affecting him as if his alignment were evil. This is, perhaps, due in part to the fact that he is unable to truly forgive himself for his past misdeeds, and subconsciously desires punishment.
For better or worse, magical/supernatural effects that specifically designate either humans or demons can affect him, for better or worse.
The use of ki is also a 'supernatural ability', and while it can't be dispelled, its use can be temporarily suppressed by the likes of an anti-magic field.
Magic:
As stated above, Kamui is not gifted in the ways of magic. Nonetheless, because of his supernatural heritage, he can sense its presence. Over time he has come learn that spells within the same general category tend to have similar auras (and "scents"). However, in and of itself, this ability does not necessarily lend him any special knowledge as to the exact nature of individual spells or magical effects.
It is within his power to cast two, and only two, spell-like abilities: Binding and Banishment. In Kamui's case, the casting time is doubled (and he can't take any other actions without causing the spell to fail). The spell will also fail if his concentration is disturbed, as normal.
He can only cast them once a day each, and even then not without the aid of a magic circle containing unique glyphs to help channel the spell properly. Both he and the target(s) must be within the circle at the time of casting. He must prepare a new circle before for each individual casting. In theory he can prepare it anytime in advance, but rarely bothers to do so, as the casting would immediately fail if the circle is broken.
Therefore, under normal circumstances, neither spell is an especially viable tactic in the midst of a heated battle.
Demonic State:
[] (Dun dun dun)
Weapons/Armor/Equipment:
Aside from a small dagger in a secret pocket underneath his haori and several shuriken stored in other hidden pockets, Kamui has in his possession two demonic weapons: Vashii and Akureihoneōgama no Shinigami.
It's also not strictly a weapon per se, but the holy symbol he wears is useful for fending off low-level fiends and vampires (Kamui himself can be singed by it, if he's not careful). The cold iron/silver chain necklace it's attached to is useful as well, against various supernatural creatures (Kamui did not inherit that particular weakness).
Vashii:
One of two ancient katana forged by Kamui's great-grandfather, Yamazaru, who used the bone of an even more distant ancestor. Being so made from a demon bone, the weapon has magical properties and is extremely durable. It is the twin blade of Kniveshii, but the lesser of the two in terms of power.
The off-white blade gleams coldly and is about 28in (~71cm) in length. The 10in (~25cm) wooden hilt is custom fitted to the tang of the blade and wrapped in same kawa (ray skin; in this case, a fiendish ray), over which is wrapped orange tsuka-ito (braided silk cords). It has an elegantly simple oval shaped tsuba (guard) made of mithral.
Its current saya (scabbard) is carved from honoki wood, with a coat of lacquer on the exterior. It is burnt orange in color. The sword is worn at his side, slung through his belt, cutting edge facing up.
The sword is semi-sentient and able to communicate empathically with its current master. It has the ability to choose its owner and will reject anyone else who touches it with a powerful shock of magical energy. If it is somehow separated from its master, it will invariably find its way back into their hands sooner or later. Thus far it has never accepted anyone outside of Yamazaru's bloodline as its master. It chose Kamui after the death of its previous wielder, Kamui's mother.
Its supernatural blade has the ability to cut through nearly anything, magical or mundane. It also has the ability to serve as a medium for ki techniques, amplifying their power slightly by adding its own power.
Like most demonic weapons, Vashii has its own aura. Its sheath partially, but not completely, suppresses its aura.
Shinigami no Akurei-hone-ōgama:
Roughly translated as "Death God's Demon Bone Scythe" in Common, this weapon is an ominous and wicked looking scythe. As the name implies it too is made of demon bone.
The shaft, which is formed from a spine, is nearly as long as Kamui is tall. The curved blade is about 2 1/2 feet long (???cm). Kamui keeps the weapon wrapped in tattered black cloth, with an equally black chain coiled tightly around it. Each link in the chain is etched with arcane runes and glyphs, which serve to keep the scythe dormant (and suppress its malign aura) as long as it remains bound.
This is because Shinigami no Akurei-hone-ōgama is fully sentient, and thoroughly evil, for the essence of a nameless demon is permanently trapped within it (likely the very same demon it was made out of). Highly intelligent, and strong-willed, it is capable of both speech and telepathic communication. It knows Abyssal and Celestial, but can speak with almost any creature though its tongues ability.
Its cursed blade can sever nearly anything, including the incorporeal. It consumes the blood and souls of those it slays, rendering its victims forever lost. Never sated for long, the weapon constantly craves the spilling of blood and compels its wielder to commit acts of horrific violence until they are driven to ruin (at which point it devours its wielder's life essence, and then seeks out a new owner, beginning the cycle anew). The scythe is incredibly ancient, and has had numerous owners throughout the millennia, Kamui being the most recent.
For his part, Kamui detests the weapon, and is extremely loath to use it (...in his normal state). Thus far, he does not know how to destroy it. But he can, at the least, do his best to ensure it remains dormant and out of the wrong hands.
Other:
Over his two centuries of wandering, Kamui has committed many acts, and played a part in many incidents. Due in part to his demonic heritage and many misunderstandings (mostly by humans) behind Kamui's motivations, and his lack of respect for things such as 'rank' and 'title' he has earned himself an infamous reputation and a large price on his head: 750,000 Gold Coins.
It should be noted that there are various depictions of him on wanted posters, as speculations on his appearance have been contorted by different rumors and legends throughout the years.
He’s wanted Dead or Alive in: Avalas, Märmosia, Nroh, Xyndi Empire, and Hagakarin. Counts against him include, but are not limited to: Attempted assassination of a former king of Märmosia; assault on the Reichsrittern of Märmosia; extensive destruction of private and public property, including Moorwynne and Eastdale; war crimes against Nroh; aiding wanted felons; aiding in the escape of slaves; breaking and entering; numerous misdemeanors; and just being a demon in general (though rumors persist that he is in reality a half-demon, which is the truth).
RP Sample:
Herpderp.